Thursday 5 January 2017

Toward a Better 2017

Happy New Year.
 
I have nothing of crucial import to relate or even much desire to say anything, but one of my promises to myself for 2017 is that I would get back into the habit of updating this thing once a week. The danger there is that a lack of material will cause me to scrape the barrel and, unable to come up with anything, might post an expose of any of the countless adventures and side quests with which I shower the party, only to say Look at what you fucks missed because you didn't follow that hook!
 
That wouldn't be nice at all.
 
One would hope, though--or least I would--that being forced to write something every week might focus energy by the very force of habit and make the writer more prolific. It couldn't hurt to spend more time on the game.
 
Or could it?
 
Most of the time, before I game, I prepare orders of magnitude more material than the party is possibly going to use. I sort of go all-out for a week, and really get into the campaign world. I see all sorts of possibilities and exploit them. Unfortunately, we rarely play. We play so rarely these days, in fact, that game time moves more slowly than real time.
 
I attribute this partly to everyone wanting to accomplish a great deal of things in the space of a few game days. It is rushed, to be sure, but I sort of understand it--lounging around enough for the PCs to recover psychically as well as physically would mean spending money on food, when they could be out there earning more, by adventuring, than they spend per day. Even though it would be the most natural thing in the world after intense action, no one wants their PC to sit around when it's usually just a question of whether leaving today with all the money versus leaving Tuesday minus twelve shillings. To the player, it's the same instant no matter what day we decide it is in the game.
 
I can tell you, though, if it were me, I wouldn't have my character do much in winter. Somewhere around mid-autumn when it became physically painful to grasp the pommel of a sword and I faced the prospect of my horse getting stuck in snow, I would say That's all for this year, mates, I'm going to batton down the hatches. See you in spring.
 
(In game time it happens to be spring at the moment, buy I'm saying this because it's ostensibly winter right now in the place in the world where I type this. We have absolutely no weather to show for it.)
 
Incidentally, one of our players, who happens to be leaving us for foreign shores in the near future, is keen on buying an inn, which I think is a capital idea. It would be a perfect place for his character to retire, while also providing a home base for the rest of the entourage--free lodging plus a little bit of extra cash to spare, if the business is successful.
 
Currently, the party is in Oxford and hoping to get some clues toward a certain mysterious book they're carrying. Our prospective inn buyer can expect some information on real estate from his sources when he returns to Ludeforde. The entourage is ten strong and all have horses.
 
We're supposed to play this weekend. Let's see if we do.

2 comments:

  1. I thought the inn was out of the question when we went with the horses. Is it still in the cards? The stability would be nice.

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    1. It's out of the question with the amount of money you had, which ended up going to buy horses. Todd still wants an inn, which is why Waleran asked Luna's father to find some real estate leads around Ludeforde. It was hoped that he would have some options and and idea of prices for the future, when the entourage gets another monty haul of cash and treasure.

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