tag:blogger.com,1999:blog-7559252009495694451.post2551125609797368221..comments2023-07-27T07:37:02.787-07:00Comments on Eloquent, Just, and Mighty Death: Getting OrganisedT. Xenoshttp://www.blogger.com/profile/03437826007093032573noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7559252009495694451.post-46886320910331758762015-09-04T14:15:05.135-07:002015-09-04T14:15:05.135-07:00I'm right there with making a priority of focu...I'm right there with making a priority of focus on crucial things in the adventure, which is why when I put out the latest update of the House Rules I went with 2d10 added as percentage to Prime Requisites when going up a level. T. Xenoshttps://www.blogger.com/profile/03437826007093032573noreply@blogger.comtag:blogger.com,1999:blog-7559252009495694451.post-34181279416799254512015-09-04T08:15:25.492-07:002015-09-04T08:15:25.492-07:00I'm rather forgetful so I'd honestly prefe...I'm rather forgetful so I'd honestly prefer a method of improving stats that doesn't require keeping tons of things in mind while adventuring. That said, I do like the idea of stats naturally increasing through events such as those on the chart.Anonymoushttps://www.blogger.com/profile/11477808001146781302noreply@blogger.comtag:blogger.com,1999:blog-7559252009495694451.post-34227403519775295642015-08-06T17:14:18.251-07:002015-08-06T17:14:18.251-07:00Those are good ideas. I would consider it as a wea...Those are good ideas. I would consider it as a weapon proficiency, and a rather powerful one at that. It would seem to be something requiring an extra proficiency slot under the old rules, or requiring double the amount of training under the new ones. <br /><br />To address the specific things you listed, right off the top of my head, the mechanics for these things might be something like: <br /><br />Block: 10% greater damage reduction should be an automatic benefit to the proficiency. I'll make a post about the different types of armour and shields available and how much damage each absorbs. <br /><br />Deflect arrows: With a small shield, hits to the shield arm could be cancelled automatically (arrows just stick into the shield), but to block hits to other areas of the body should require a proficiency check to see if the character can move his shield arm fast enough to catch an arrow that would have gone to another body part. (No check would be required with a full-body shield, obviously.)<br /><br />Counter Attack: We'd need some mechanics for how many HP of damage a shield could do. <br /><br />Power Bash: I would think this would occur on a critical hit roll when performing Counter Attack. <br /><br />Block Runner: I'll need to think more about how this might play out before determining if it should happen automatically or require a proficiency check. <br /><br />Disarm/Stagger: Perhaps would come under the Called Shot rules? <br /><br />Knocking enemies off their feet: I would like to install an overarching rule, actually, that doing a certain amount of HP damage in one hit has a chance of knocking opponents backward or down. <br /><br />Hold the Line: Would definitely require a proficiency check. It would mean that the character is moving her arm all over the place like a maniac to protect people around her. Or this could come under the rules for parrying and happen automatically when the character opts to parry. <br /><br />Shield Charge: Again, we need mechanics for how much damage the shield might do, and then can consider if this should be a proficiency check, Called Shot, or work by some other means. <br /><br />Definitely food for thought. T. Xenoshttps://www.blogger.com/profile/03437826007093032573noreply@blogger.comtag:blogger.com,1999:blog-7559252009495694451.post-66367384688192274042015-08-06T02:21:26.882-07:002015-08-06T02:21:26.882-07:00Hi. Would you consider a special proficiency for b...Hi. Would you consider a special proficiency for blocking (with a shield)? I find it very suitable for paladins especially, and it's lacking in the way we play. A few things I would suggest about what the proficiency could grant the character:<br />- Block 10/20% more damage (someone without the block proficiency should not be given the same damage reduction because they don't know how to use the shield well),<br />- Deflect Arrows - Arrows that hit the shield do no damage. If the damage location is the shield arm, leg or full body, arrow damage is cancelled.<br />- Counter attack - After a successful Block, you deal X% extra weapon damage to the target for 1 round.<br />- Power Bash - Able to do a power bash with a shield. Bashing the attacker deals some damage.<br />- Block Runner - Can move at full speed with a shield raised.<br />- Disarm/ stagger - Upon completing a block, the last attacker has a chance to be disarmed violently and/or staggered.<br />- Power bashing with a shield has X% chance to knock enemies off their feet.<br />- Hold the Line - During a Block, allies within 5 feet gain a bonus to their armor class.<br />- Shield charge - Able to sprint with a shield raised. This can knock enemies in the path off their feet. <br />Inspired from the Gladiator movie.<br /><br />What do you think?Anonymoushttps://www.blogger.com/profile/09283187352598467853noreply@blogger.com